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onlineIEEE VR 2022
12. März 2022 – 16. März 2022
The IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) is the premier international event for the presentation of research results in the broad areas of virtual, augmented, and mixed reality (VR/AR/XR). Since 1993, IEEE VR has presented groundbreaking research and accomplishments by virtual reality pioneers: scientists, engineers, designers, and artists, paving the way for the future. Soon, IEEE VR expanded its scope to also include augmented, mixed, and other forms of mediated reality. Similarly, the IEEE Symposium on 3D User Interfaces (3DUI), which started as a workshop at IEEE VR in 2004, has become the premier venue for 3D user interfaces and 3D interaction in virtual environments. In 2018, VR and 3DUI were merged into the IEEE Conference on Virtual Reality and 3D User Interfaces, with the short name IEEE VR. In 2020, VR was the first major IEEE conference to be held entirely online and in a virtual environment.
Come and Join Us
The safety and well-being of all conference participants is our priority. After evaluating the current COVID-19 situation in New Zealand and the uncertainty around International travel, the decision has been made to transform the in-person component of IEEE VR 2022 into an all-digital conference experience and will now be an online event. Therefore, IEEE VR 2022 will no longer take place in Christchurch, New Zealand and will instead take place virtually. The conference dates remain the same (12 – 16 March 2022). Proceedings will not be cancelled, and publications will continue as planned.
Our goal is to provide the best experience for virtual attendees, following in the historical footsteps of the virtual experience of VR 2020 in Atlanta and VR 2021 in Lisbon.
We are still hoping to run a small meeting hub in Christchurch for those who are able to travel locally. More information will be provided once available.
Come join us for an unforgettable experience and explore the virtuality continuum in the premier event covering extended reality featuring oral presentations, posters, research demos, tutorials, and workshops.
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